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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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With the Supreme Kai of Time Chronoa dethroned, the Demon God Dumplin beaten, and Karn's whole family now able to live in his timeline, things have been looking up for the Saiyan General. But all good things can't last forever. And when conflicts arise between deities, mortals are inevitably caught in the crossfire. Does Karn, the Berserker God possess the strength to protect his family, people, world and reality from their fickle nature? Or are the beings above mortal ken also beyond mortal reproach? This outcome may be up to you.

You the players control Karn, wielder of the mighty Berserker Soul. Granting him the power to fight against gods and other divine beings, to resist their influence and strengths. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has now become the strongest Saiyan of his time. With the power of the Berserker God, combined with That Which Should Not Be and having devoured a soul born of the Abyss itself, his strength is now unlike anything before seen in his reality. But will this newfound strength be enough to overcome the threats headed his way? Only time will tell, your choices can spell the difference between success and failure.

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork here: https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice

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>>5994074
“Hang on kiddo.” you say ascending in a flash. You power up into your Berserker God form instantly, body expanding massively. You grow several feet taller and bulk into your strongest form, yet as you do hear a pained sound. Looking down, away from the Time Patroller overhead see that you're now crushing your granddaughter! You have her pinned between your chest, forearm and bicep, pressing on her from all sides. Immediately you release her, pulling your arm back and giving her room to breathe.

“BAAAAAAAAAH!” she inhales, then coughs out, hand covering her mouth.
“Sorry kiddo.” you tell her, reaching over and gently patting her back as she coughs with your other hand. “Didn't mean to crush you there.”
“I-I'm. *Cough* Okay.” she says, shaking her head and looking back up to you. Or, rather past you, up at the Time Patroller. “Go kick his ass.”
“Right.” you say, but before you can set her down the Time Patroller flies down, heading right for you. Everyone else gets clear except your children and wife, all of who take their transformations as well. But the Time Patroller doesn't acknowledge any of them, looking only to you as he lands a few feet away. But he's not looking at you, after a moment's realization see that he's not looking at you, but at Meloka Wolbach! You feel your fury rise, the Berserker Soul straining against the barriers you'd erected around it wavering.

“Don't worry, I'm not here for a fight.” Trunks says, turning his attention to you. The Patroller's still in his base form, clearly not ready for a battle. He then turns his focus back to your granddaughter, and to your surprise bows his head to her. “My apologies for last yer, for interrupting your celebration.”
“Wh-What?” you say, shocked. Trunks ignores you, continuing.
“It was not our place, and I am sorry.” he continues, keeping his head bowed another moment before raising his gaze to her.
“Hrmmm. I'll forgive you. On one condition.” she says, raising a finger.
“Heh, alright, I'll hear you out.” he says with a faint smile, your granddaughter turning to you with a wide grin. You raise a brow at her, your granddaughter turning back to him while pointing at your chest with a thumb over her right shoulder.

“You have to fight my grandfather.” she says, you seeing Trunks' jaw drop. You look down to her, Meloka Wolbach looking up at you with a surprisingly smug grin. “Kick his butt.”

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>>5994196
“Wh-What? Are you serious?” he asks, looking at her, jaw agape. To which she turns back, addressing him.
“Hey, you're the one who showed up here wanting forgiveness. I just told you what you have to do to get it. It's not like a fight to the death or anything.”
“Haaaah, very well.” he says to her, looking up to you. “Well, what do you say, Karn?”

As he asks, Meloka Wolbach turns her gaze back to you expectantly, eyes sparkling with excitement. She clearly wants you to fight him, but is that a good idea?

What do you do?
>You're in if he is, you're curious if he's improved since your fight in the Time Nest
>Agree and power back down to your base form, no need to unleash your fullest strength yet
>Disagree, today's not a day for fighting and you're not in the mood to throw down with Trunks
>Other(write in)
>>
>>5994200
>You're in if he is, you're curious if he's improved since your fight in the Time Nest
>>
>>5994200
>Agree and power back down to your base form, no need to unleash your fullest strength yet
>>
Leaving this tied vote open another ten minutes

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Are you a fan of World Trigger?
Or are you just curious?
Regardless, let's play a World Trigger campaign.
5 replies and 1 image omitted. Click here to view.
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>>5992137

its an anime
>>
>>5992023
I was thinking more like we all kind of contribute to the story and we can all play 1 or a few characters and discard and add characters as we like... is that too random?
>>5992137
>>5992767
the manga (with the viz translations) is better!! the anime was toei'd!
>>5992030
Thank you.
>>
Hit that /qtg/ up, QM.
>>
>>5992137
Anime where Humans are gifted with abilities and archetypes. These abilities are ranked in terms of strength against other humans as a meta plot hook, but the main story was about humans using these abilities to ultimately fend off an alien invasion. Then one of the human-alien hybrids (if I remember right) had an ultimate ability and this hybrid joined the average-ability MC and his rookie sniper friend to boost their team rankings.
>>
>>5993362
>I was thinking more like we all kind of contribute to the story and we can all play 1 or a few characters and discard and add characters as we like... is that too random?
Stuff like that's not unheard of on this board, but if you really want to try and do that I think you need to provide a bit more structure if you want people to join in. An explanation of the setting, rules, char gen, a narrative hook for people to start from, etc. As is, you kinda just posted three sentences that don't explain anything and asked "What do?"

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One moment, you were sound asleep. Probably dreaming of something that could not or would not happen in reality. Something esoteric and obscure. It could be anything and everything, as that is how dreams work. What was being broadcasted inside of your mind is of no importance at the current moment because at some time during your slumber you passed away. Died. Your heart had stopped beating and your chest had rose and had fallen for a final time. A fate that meets all living creatures, both young and old. At least your life ended painlessly and without any suffering, right? The same cannot be said for most other mortals whose flames have been snuffed out. The world of the living is behind you now. Whatever responsibilities, unfinished business, prospects, goals, or relationships you had are left behind. Now it is just you, standing in the middle of a small yet indescribably long pathway of dirt. You cannot see where it leads, as your eyes travel up ahead until the view forward becomes shrouded by clouds. All around you and the pathway leading up to nowhere is a sea of grass, beautiful white flowers sprinkled about in that green sea. A blue sign points forward, a language you cannot read being written on the side of it. The only symbol you can decipher aside from that arrow is a picture of a tree providing shade for a humble sitting bench. With nowhere else to go and nothing else to do, the only choice is to begin marching up the trail and see what awaits at the top, however far up that may be. But first, you must remember. Specifically, you must remember you who are. What life did you live leading up to your death? Who are you, traveler?

>Write-in.
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>>5993381

Support
>>
>>5993381
This seems legit
>>
>>5993381
+1
>>
>>5993381
>>5993455
>>5993500
>>5993504
>>5993540
>>5993694
>>5993940
Ah, that’s right. You remember now. It would seem your memories of the life you lived and the person that you are only return very slowly here in this pathway between life and death. Your name is Atticus, which comes from the Latin word “Attica” or “rugged coast,” which is fitting considering you were born in an area which had just that.

You spent your life traveling from place to place, exploring the continent while doing a number of quick jobs for some quick money. It was not a lavish life by any means, but you were comfortable. You got by and you seldom went hungry or had to find your sleepings on the street.

Remembering further, you seemed to have come under with an illness of sorts. The first doctor you had spoken with diagnosed you with…the common cold. green “Just rest for a couple days and bundle up. Next thing you know you’ll be back to normal in no time.” /green So that’s what you did. You did not work for a week, showing no signs of progress as you holed up in a cheap hotel. Funny enough, the illness did not seem to grow any worse. It felt stagnant, like it was satisfied with the current level of sick it was causing you. Perhaps it was eating you away without you realizing it, perhaps it accelerated all at once in a violent climax. Whatever the case, you were not conscious to witness your final few hours. Whatever it was that killed you remains a mystery. Perhaps the ones still alive will solve that puzzle during an autopsy. Not like you’d be able to know.

You begin walking up the path, your boots pressing down into the dirt and leaving your footprints behind. The sounds of birds calling out to each other ring out directly above you, and you catch half a dozen of them fly past overhead. It leaves you thinking. If it is not just man that hikes this path, what other animals can I encounter on my journey? Are those even birds or are they simply mirages meant to bring more beauty to this landscape before me? The thought is left with you while you continue hiking up the trail. It’s not that steep, surprisingly enough. It is only about a couple of degrees perked upwards. Is this really the stairway to heaven you think it is?
(1/2)
>>
>>5994229
How long has it been that you have been walking? It has felt like an hour of nothing but step after step. You lost count of how many you had taken at this point, but surprisingly enough you do not grow tired. Your muscles do not grow sore, your lips do not dry up, and no sweat drips out of your pores. Sometimes the road ahead is shrouded in clouds, other times you can see far ahead and take in the serene beauty of the sky around you. You have been walking in a foggy part for the past five or so minutes, or at least that’s what it felt like. Finally you pushed yourself out of that cloud and could see the road ahead…except this time there was something interesting. An oak tree sticking sprouting out of the side, overlooking the dirt walkway and a humble wooden bench leaning against it. Just like in the picture atop that blue sign you strutted by in the very beginning of your journey. There’s a person sitting on the bench, waving over to you very enthusiastically. You’re too far away to make out any features at the current moment.
(2/2)

>Make your way towards the waving person.
>Stay where you are.
>Walk past them.

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In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
220 replies and 28 images omitted. Click here to view.
>>
Rolled 1 (1d10)

>Sniper (Cool): Rico
>>5993724
+2
>Gunner (Hard): Chaser
>>5993776
+1
>Scout (Cool): Blaze
>>5993640
+3
>Pointman (Cool): Fresco
>>5993637
+1
>Hacker (Sharp): Wizard

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>>5994154
>Helicopter crashed
There was no other way this could end.
>>
Rolled 3 (1d10)

>>5993104
>Perform Training (lowest stat is 0)
>Level up, gain Lightning Reload
>>
Rolled 7 (1d10)

>>5994221
>Wasted (Current Heat is 3, Medical Bills $1500)
>>
>>5994224
>Gain -1 Move token

Name: Blaze
Class: Operator
Primary Weapon: DMR (3/9)
Skill: Moonlighter, Lightning Reload
Gear: Armor Vest
Cash: $136,675
Clothes: Stylish Clothes
Assets: Estate (Sedan)
------
Stats:
HP: 7/7
Edge: 9/9

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Welcome to Cultural Civ, a civ game where your civilization's culture shifts with time !

players control a civilization through the years and decide its explorations, cultural and technological advancements, and diplomacy.

how to play:
1) choose a civ to play for. change your name to reflect your choice (ex: Bowtie Noble).
2)each turn, your civ has 1 action and a bonus action. You can choose a cultural, technological, or immediate acion, plus one bonus action based on your realms' bonus action(if your realm has a bonus tech action, you can do any action one time per turn, plus a tech action). (this part is subject to change if the game flow isn't right.)
3)discuss with your compatriots which actions you will take. Once you're done, reply to my recap anchor post with the recap of your actions.

Three tribes just landed on this island, for their own reasons. They will have to explore, and find somewhere to settle.

But first, we need to create and populate the tribes. And that's what thread 0 is for.
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>>5993916
>Bowties
Very well, I will gladly take them. As a suggestion however, I feel it would only be fair to have a higher population as the monthly fist fighting tournament often leave a dozen people seriously injured.
>>5994032
meh, I remember worse times.
>>
>>5993913
So is this a reboot? I'm torn between going with the Rusties and remaking the tree people, but i felt like the tree tribe was always bogged down with dealing with the women as property trait.
>>
>>5994189
you can make your own, I didnt put the trees the way I made them cause I feel it was doomed from the start. It's a reboot (I don't expect people to remember stuff from a thread 8 years ago). Which means for instance sunists arent naked... yet.

>>5994134
30 is the default value based on bowties/suns so I don't really want to change it, but it's not so much 30 people but more an arbitrary number, like 30 families.
>>
>>5994014
>sure then I could bump them to 40
Sounds good to me, do i need to repost the sheet? I could also specify Age of Gunpowder as it's supposed to be more about having a gun-loving culture than a tech.

Well, i guess i still need someone else to be able to play. Anyone up for it?
>>
>>5994215
it's fine, I'll be the one handling the sheets once the game starts

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The corpse of King Suial the Third lies crumpled before you, the fury that just minutes ago burned in your chest subsiding. The blade in your hand gleams with his blood. His crimson life pools at your feet, staining the marble floor like an accusation. You feel no remorse, however. The old man was a scourge upon the land—a tyrant who reveled in wealth while the people scraped together scraps. His lust for blood sport and carnal indulgence tainted the realm. And he silenced all who dared to raise a voice against his tyranny through gruesome public executions. Your conscience is untroubled by your actions.
A soft voice pulls your attention away from the lifeless body. "You must take his place as king," she implores, desperation etched in her words. One of Suial’s favored concubines stands before you, her gaze unwavering despite the turmoil brewing in her eyes. "Or else the kingdom will fall into civil war." The revealing, green, silken dress that clings to her pale, delicate young frame shimmers like emerald in the torchlight, reflecting more of Suial's taste than her own. Hair black as ravens frame her delicate face, and eyes the color of polished jade pierce you, unwavering in their plea.
You consider her words, as shadows of uncertainty creep into your thoughts. The kingdom teeters on the precipice, held together by the sheer force of the old tyrant's ruthless rule. Without a strong hand to guide it, chaos is certain. She takes a tentative step closer, her voice steady despite her fear. “The nobles will carve the land among themselves, each vying for power. The people will suffer more.”
In the flickering light of the throne room, you see the terror beneath her composure. She, like countless others, has endured the old tyrant’s cruelty and lust, yet she does not flee, does not turn away from the blood staining your blade.
Instead, she stands before the throne that now sits empty behind her, the gilded chair a symbol of power that bears the scars of Suial’s rule. Your fingers tighten around the hilt of your sword as the weight of her plea settles upon you. The path she offers is fraught with peril, a journey that may well consume you, body and soul.
Yet, as you consider the kingdom’s fate, a resolve forms within you. You sheathe your sword, and as the concubine holds her breath, you make your decision.

> Reluctantly, you ascend the throne, feeling the weight of the people's expectations settle on your shoulders.
> With unwavering resolve, you claim Suial's throne, his crown, and his concubines, all rightful spoils of your victory.
> You decide to establish an uncompromising rule, prepared to crush any dissent with an iron fist.
> You accept the mantle of king, but only temporarily, vowing to hand over power once a rightful successor emerges.
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>>5993893
>As a foreigner, you seek her knowledge of the political climate in the kingdom.
>>
>>5993893
...I can't see a reason not to do all three, honestly.

> You commend her resilience, noting the strength it took to survive such cruelty.

then

> You express your condolences, acknowledging the pain she has endured.

and lastly

> As a foreigner, you seek her knowledge of the political climate in the kingdom.
>>
>>5994143
>>5993893
I’d swap the first and second one around but yeah. If we can only do one then we seek knowledge.
>>
>>5993893
>>5994143
>>5994168
Agreed. Maybe something like this
>You express your condolences, commend her resilience, and ask her to share knowledge of the political climate, which you are in need of as a foreigner.
>>
> You express your condolences, acknowledging the pain she has endured.

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More than a year has passed since the call to arms by pope Urban II in Clermont. Religious zeal spread wildly though all of Christendom, gathering fanatics, monks, liegeless soldiers, the disinherited and the second sons to the banners with the cross. A huge mob of Christian peasantry, hastily rushing towards the Holy Land lead by Peter the Hermit, met their doom in the treacherous terrains of Asia Minor six months ago. Turks... Bohemond of Taranto scoffs. A boulder of a man, Norman by descend, is sitting alone in a high balcony, facing the huge city. As per his request, the Greek ruler, pretentiously calling himself the emperor of all romans, Alexios Komnenos, granted him a tower to serve as his guest quarters. He likes his solitude and the overindulging comfort of the Imperial palace isn't the right place for his soldier heart. Yet he admires the view, Constantinople truly is magnificent in its sheer size.

Bohemond, diligent as always, was first to arrive. The metropolis was set as the gathering point for the nobles who were joining the crusade. For the past few weeks he met the arriving Baldwin of Lorraine, Godfrey of Bouillon, Robert II of Flanders and their retinues, all experienced and respected commanders. Then came bishop Adhemar de Monteil, a dear acquaintance of Bohemond, selected by the pope as the crusade's spiritual leader. In another week's time came Hugh of Vermands and Stephen of Blois - the former just a boy, the latter - a noble without any notable achievements. Then there was Peter the Hermit who miraculously survived the Turkish attacks. Despite failing the peasant's crusade, he is warmly welcomed by the orthodox Greek community. Finally the rich but inexperienced duke Raymond IV of Toulouse arrives with a huge retinue. Bohemond surmises that he must be contributing almost forty percent of all crusader forces.

Alexios Komnenos is always there with Bohemond, greeting each new arriving crusader noble, inquiring about their journey, graciously providing lavish gifts, luxurious resting quarters, brand new barracks for their men and horses, calculated smile on his lips. In exchange for supplies along their long way, the crusaders are scheduled to swear oaths to the emperor in a few days, guaranteeing that all conquered lands by the crusaders will be returned to the Byzantines with the exception of Jerusalem.


_______________________________

Forces: 7 000 knights | 35 000 foot soldiers | 9 000 archers and crossbows

Morale: High ---> piety: +piece of the True Cross +Adhemar +Peter the Hermit -in a city (prostitutes/drinking) | provisions: +food in the city +water in the city +many war and pack horses
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>>5994003
Hugh got a meat sandwich is Constantinople, it was mentioned in the meeting hall update. Also Godfrey isn't his brother in this story and he wasn't even in real life, as far as I can recollect.

>>5994053
>>5994055
>>5994060
>>5994061
I am taking the better result:

Rolled 64 + 20 = 84 for Hugh's duel
Rolled 159 + 150 = 309 knight casualties

Locked
>>
>>5994075
Sigh, my attention span is like a ADHD inclined child, learning how to read it seems. I have no idea why I thought Godfrey or Hugh were related, though I chalk that up to remembering one of them was closely related to the king, and misremembering the origins of the other one in Godfrey’s case. And, yeah now I see the line where Raymond gave Hugh a Black eye in the hall. Sigh, I really wish I would not keep making these dumbass mistakes sometimes.

Besides that, at least Hugh isn’t going to die from this duel thankfully. But damn did Godfrey’s knight take a pounding from those fucking archers. All told, about he lost about 354 knights from this attack, which would be little close to half all told, most of which came from archery fire. Still worth it at the end of the day, in order to wipeout a force more then 10 times their number in terms of foes. And reinforcements should be arriving soonish in the next couple of days.
>>
>>5993792
>focus on destroying the pinned 3 000 enemy infantry (morale and significant number loss for the besieged; surge in knight fatalities)
>>
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>>5994089
__________________________
Southern side
Rolled 64 + 20 = 84

Christian and Muslim shouts of encouragement for their respective fighters pierce the night air. Hugh is advancing towards his opponent with a steady step, only with a sword in hand. Seeing that, the Turkish officer throws aside his small round horseman shied, in a gesture of chivalry, and slashes the air with his scimitar. Soon Hugh gets into the range of his black bastard sword and having assumed the eagle stance, the Bathing Virgin comes crashing down the Seljuk.

He is first to swing and some infantrymen behind the palisade give joyful cries, must have won the first strike bet. The officer dodges the next few attacks and strikes as well. His people are giving him encouragements and advise for where to cut his opponent. The match is evenly matched and the turk manages to get a few hits but all are blocked by the heavier Norman chainmail that Hugh carries. The youthfulness and vigor of the Christian noble is apparent, his stamina is impeccable, he is slowly but surely exhausting his opponent under a barrage of ferocious scores that are barely being reflected properly.

Seeing that he is slowly starting to lose the conventional battle and hoping that the better armament of the Christian will make him less mobile, the enemy officer suddenly drops his whole body on the floor and like a rattlesnake goes for a slash across Hugh's calves. Alas, Hugh's agility is marvelous and he jumps over the lightning fast scimitar, making the men in both camps go completely silent just for a second. That second is enough for the noble to plunge his charcoal sword deep into the laying on the ground turk.

Victorious, Hugh of Vermands raises his now bloodied Bathing Virgin high in the air and loudly proclaims his war cry - "For the Blessed Virgin!" The whole southern crusader side explodes with ecstatic shouts of his victory. The blood upon his raised sword continues to slide away, as if having a mind of its own, until the blade is pristinely clean, as if untouched. A few people notice that.

~~~ Hugh starts to build a legend around himself ~~~


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>>5994197
You beautiful boy, if I could, I would make you a Knight if you weren’t already made one already. Also, special sword should be kept an eye on so it can be used well in the future after Hugh’s death, either now in Anatolia and the first crusade, or later on afterwords.

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It has been 100 years since ancient beings, known as the Old Ones, walked the Earth with their two strong feet. Now they are gone and we animals now rule the remains that they left behind. With our new knowledge of sword and sorcery, we were able to survive in peace for a while, but then came the three factions.
The Apes: Strong giants, claiming to be as just as the old ones and believe they should be the ones to rule over the new world.
The Pigs: An intellectual but slothful group who wish to rule the world with an iron hoof and remain kings while the others remained as dumb animals.
Then there the Lizards: A fast and large group that want to set the world a blaze. Trying to forget the harsh past that the old ones left.
All three sides wishing to go war and destroy one another to bring in what they believe to be true peace.
But, unbeknownst to everyone, there was another group. One that was trying their best to find a way to heal everyone. To bring back order.
You found it.... and now you are taking care of it.

A D&D Homebrew Adventure.

Previous Quests:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Rise%20of%20the%20Awakened
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>>5993182
I do not play this quest but damn. That looks legit. Now you are making me want to whip some up since I don't have anything to do today. Strong work.
>>
>>5993182
Nice. What do you whip up to go with it?
>>
>>5993182
First of all got a frigde for about $300 so that's a plus.
Also that bread looks good.
>>
>>5993324
It’s literally just feeding a sour dough starter witch is a yeast culture that effectively digests flour sugar and water and then with a small amount of instant yeast to add to the dough mix when making the bread it’s really simple
>>
>>5993425
Thanks man

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You are an enforcer. The year is 2098. Nation states are obsolete and in their place the megacorps hold the highest authority and power. When carrots are not enough, you and your squadmates will be the stick. At the moment you are a Lance Corporal, riding a helicopter with the rest of your squad.
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>>5993645
>>Try to secure the ground floor, retreat back into upper floors if situation becomes too hard to handle.
>>
>>5993645
I think either of the "snipe from upper floors" and "fight on ground floor" options is viable for different reasons. Holding the ground floor will protect the assets of the company (the building and stuff and staff inside), and we could treat any wounded when we retreat to the upper floors since we have a medic with us. Cons: we might get overwhelmed.

Sniping from the top floors is good since we've got a sharpshooter with us and it keeps us safe from the mass of the rioters while thinning their number. For cons, we've got less initial area to hold and rioters could wreck the building below us.

Let's go with
>Lock the doors, open the windows and try to snipe the possible rioters as they close in on ground
>>
>>5993645
>>Lock the doors, open the windows and try to snipe the possible rioters as they close in on ground

Situation has changed, there are at least double the hostiles then Head Office anticipated. We might have been able to hold against a hundred odd laid off workers, but a little less then 200 are unknowns, possibly serious opposition. Name of the game is triage, hold what we can.
>>
>>5993645

>Hole up in the fifth and sixthfloor, cut the power from elevators, lock the doors, stay quiet, monitor the situation.

If I understand the tactical situation correctly, I would argue that this is the best way to create a natural choke-point here - with no elevators, the mob will have to ascend the two stairwells, and that would maximize the effectiveness of our riot-control troops.

Our boys can back-up the riot control troops, obviously.
>>
>>5993645
>>Try to secure the ground floor, retreat back into upper floors if situation becomes too hard to handle.

We just need to hold out for two hours. Best not to provoke the rabble.

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You are perched on your sturdy Arabian stallion, scanning the horizon. The sun, a molten disc descending beyond the hills, casts a deep amber glow across the battlefield. Your fingers grip the curved hilt of your scimitar, its steel eager for blood. Ahead, the Crusaders falter, their formation breaking under the relentless onslaught of your fellow Muslim warriors.
“They are cowardly and weak, like sheep ready for slaughter,” you mutter to yourself, voice tinged with grim satisfaction. It’s a scene you’ve seen countless times—these invaders faltering in the face of determined resistance. You know the Holy Land better than they do; you were raised under its burning sun, tempered by its harsh deserts and rugged hills.
In a heartbeat, you kick your steed forward. The horse leaps, snorting eagerly, and in moments, you’re charging toward the fray, your blade arcing in deadly sweeps. The first Crusader falls before you can register his scream, his eyes wide with shock beneath his helm. The second drops with a gurgle, your scimitar severing his windpipe. A cry goes up, a desperate yell from the Crusader ranks, and they scatter like leaves before a desert wind.
“God is great!” You shout, rallying your men. The wind carries the chant across the battlefield, and you revel in the power it lends you, pushing you to strike down another infidel with swift finality.
The Crusaders came to these lands seeking glory and wealth, a misguided delusion that warps their sense of reality. They are like children, clutching at fantasies while ignoring the harsh truth of your scimitar. “This is our land,” you think, your breath heaving, muscles straining with each swing. “We will not yield.”
You glance to your left, where your commander leads the charge. His spear rises high, catching the sun’s dying light, and for a moment, you see it burn like a beacon, a rallying point for your people. You press forward, weaving through the battlefield, moving with the ease of one who knows these sands well.
Every swing of your blade is purposeful, every movement calculated. This battle will end with your victory because your cause is righteous, a cause that burns bright within you and your fellow warriors.

>>Who are you?
>Zayd ibn Khalid: A veteran warrior who grew up in Damascus, Zayd joined the Saracen forces to defend the Holy Land after witnessing his family's farmland burned down by Crusaders.
>Yusuf al-Fahd: Yusuf is the son of a respected emir and was trained from a young age in swordsmanship; he now leads a small cavalry unit in defense of Jerusalem.
>Salah ibn Omar: A former merchant who traded across the Levant, Salah was drawn into the conflict after the Crusaders occupied his trade routes, devastating his business.
>Kamil al-Rashid: A scout known for his keen eyesight, Kamil grew up as a nomad in the Syrian desert before joining the Saracen army to help fend off the Crusader invasions.
>(Other)
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>>5993265
>>You scout the nearby terrain, identifying potential ambush spots for the next battle.
>>
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>>5993270
>>5993332
>>5993472

The sun has set, and the desert is draped in the cool darkness of night. But darkness has always been your ally, and tonight is no different. You move through the dunes silently, with the grace of a desert fox. The Crusaders don't know the holy lands, not as you do. Even when they try to move stealthily, they fail, their heavy boots and clanking armor giving away their positions with each step.
You follow the faint trail they've left behind, the disturbed sand and broken branches that mark their passage. "A large group," you whisper to yourself, crouching to examine the tracks. Judging by the number of footprints and the depth of their indentations, it’s clear there are many. The Crusaders who fled today will likely join this larger group. But not all of them are soldiers; among them are camp followers—whores, washerwomen, and merchants eager for coin. They trail behind the knights and foot soldiers, seeking what little profit they can scrape from the conflict.
The Mujahideen, on the other hand, are accustomed to moving through the desert in small groups, all fighters, disciplined and silent. The Crusaders cling to their luxuries, pleasures of the flesh and wine, both forbidden by your faith, burdened by the weight of their own excesses. It makes them sluggish, and it makes them vulnerable.
You climb a dune, its peak giving you a vantage point to survey the land. In the moonlight, you see their path winding through the desert, the clumsy progress of a large, unwieldy force. You estimate their speed and direction, mentally marking the best spot to stage an ambush. A narrow pass between two ridges will funnel them into a confined space, where their numbers won't offer them much protection. Your people will strike like a desert storm, catching them unaware.
Satisfied with your observations, you melt back into the shadows, retracing your steps to your commander. Yusuf al-Fahd will want to know every detail. Your footsteps are soft on the sand, leaving no trail for anyone to follow.

>>3 anons roll dice+1d100+10
>>
Rolled 41 + 10 (1d100 + 10)

>>5993829
>>
Rolled 25 + 10 (1d100 + 10)

>>5993829
>>
Rolled 49 + 10 (1d100 + 10)

>>5993829

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The solution to no earthly secret is beyond the grasp of your little elvish head. After living for thousands of years only boredom and the road are your constant companions. Oh, Adelyle too. People always assume that she is your caretaker because of your short height but then they notice the leash around her neck. She is a tall and slender demonette, lead on a leash after loosing her eyesight privileges. She overboiled the potatoes the other day. She is now complaining but it's not your problem.

Humans approach you constantly with offers to buy her, as she is the last of her kind. The attention that she always gets irks you a bit. Just slightly. Now you feel guilty and return her sight. A hopeful potential buyer approaches you again and you enter tirade mode. You start a convoluted story, which is an allegory to a verbal representation of saying that you are a collector too. Then you proudly show off your other, non-person, collection. It is the string of seashells that form a necklace around your neck. Each seashell is taken from the shores of a different sea. Great way to fight boredom and existential dread, you have found.

My goal is to collect a seashell from every sea! Now this is a reason to keep on living! you say with childish enthusiasm.

This is stupid Adelyle murmurs to herself. You are forced to take her eyesight again. She puts on her leash with a sigh.

So in short, no, she is not for sale. Keep moving, pal, not my problem. The nonsensical verbal barrage repulses the buyer successfully.

Adelyle is very loyal, Stockholm syndrome you assume. One time, after another fit of existential anguish, you let a group of drunk humans to put their what-nots in your whatever and once the demonette learned about your clandestine endeavors, she pursued the men for several days in search of retribution. You went chasing her, concerned about her potential collector value dropping, oh, and her safety, only to find her innocently sleeping under a peach tree, covered in someone else's blood. You took her eyesight privileges for a few weeks, you recollect, she made something that wasn't your problem, your problem, after all. After that whole ordeal you started calling Adelyle Aids, but you do it sparingly now because she tends to cry after hearing her nickname for some reason.

[1/2]
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>>5993910
>>make the child disappear forever
>>
>>5993910
>>"Not my problem, kiddo." you say with a smile, patting his head.
It's in the quest title, after all!
>>
>"Lead the way, beggar child. Let's see your sweet mother's knees and feet."
>>
>>5993910
>"Lead the way, beggar child. Let's see your sweet mother's knees and feet."
>>
>>5993910
>make the child disappear forever

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You are Argentinian who sees himself as an Italian but speaks only Spanish.

You are just Argentinian, Otto, forget this Italian stuff your best friend says.
My paternal and maternal bloodlines dare to disagree, Poncho. Methodically, patiently, placidly, contentedly, I have successfully traced them back to Tuscany, you rootless mutt! you have started disliking him since he came out as gay.
Your name is Otto.
Ah, Tuscany! Old country, home...
Your name is Otto, Otto.
My parents saw themselves as Schleswig-Holsteiners but I refuse to bow down to anything non-Italian!

...gay silence...

You are also obsessed with some French hussar that was obsessed with dying at 30. Now you are kind of obsessed with dying at 25, can't let the French win. Your pompousness, swaggering and boastfulness are also your best allies in making that obsession come true. It is the Italian blood in your veins!!!

Currently you are in a gay bar. Not Italian, just an Argentinian gay bar. Poncho, your gay best friend, was adamant of bringing you here. He believes that you are secretly gay too.


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>>5993460
>the same way Mussolini's royal guard came out with rusty rifles at The Inspection of 1939, my affection for you and your gayness has rusted like a their long rifle barrels [strike a pose, roll dice+1d2 for one that is gay or non-gay]
I’m hooked from this opening
>>
Rolled 2 (1d2)

>>5993460
This pose is definitely not gay!

(it's actually super gay)
>>
Rolled 1 (1d2)

>>5993460
>the same way Mussolini's royal guard came out with rusty rifles at The Inspection of 1939, my affection for you and your gayness has rusted like a their long rifle barrels [strike a pose, roll dice+1d2 for one that is gay or non-gay]

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Tags: cybernetic, high fantasy, post-apocalyptic, adventuring, improvisation, trains, civ
Oneshot probably.
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Rolled 1 (1d10)

>>5993415
>expand hydroponics
>consult tech people for repairs
>scout rails
>fuck taxes
You ask your group's tech masters, Barmat the dwarf and Shimon the human, what you should repair first: the mech or the train.

"Ah, depends on what we want first: firepower or travel." Barmat says. "The mech's weapons are preserved - they were build to last - but the topological programming system and other electronics are busted. One leg's bad too. If we want to repair it, we'd need the Traders to ask their friends for parts, and some ammunition and fuel too. For all this trouble, we'd get a jumbo-sized firing hulk that'd protect us no problem against both the Orcs and the Fanatics - for now, at least. The Labrats may have the upper hand still."

"The train is a bigger project." Shimon continues for his colleague. "We don't really know if the Traders would even be able to procure the parts for it - thing is, the main engine is in disrepair, and would need a lot of parts, including some fairly specialized ones. Perhaps we'd have more luck manufacturing them ourselves if we had access to some industrial powers. We'd need to get some deals from the Artificers too. I don't know the travelling distance for after we repair it, you'd have to ask the Traders for that - their info reach is far greater than ours. If it's decent, we'd have a powerful travelling and transportation tool, not to mention the possibility of arming it..."

Regarding the state of the rails, your scouts report they were built to last, and remain in fairly good condition from your settlement up until the territories of the Fanatics and the Orcs. Your scouts didn't dare investigate further than these due to danger from these groups. Asking the Traders for info, you receive the response that according to them, the rails run along the river in decent state for a hundred or so kilometers - they usually don't go any further and only have rumours after that. They also express interest in the idea of a train at mutual disposal should it be restored, but you didn't inquire what they meant at the time, departing with the info they gave you.


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>>5993933
Forgot quick sketch of the MECH. It is low-quality but I hope you like it and it is informative regarding its construction.

Also writing the event now...
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>>5993933
The patrols report sighting a group of several dozen people approaching from the Fanatics' territory. Immediately, you mobilize everyone that is of use in a fight and go to meet them.

"...AND IF YOU REFUSE THE HOLY WORD OF THE PATRIARCHS THEN WE WILL BE FORCED TO CONVERT YOU WITH FORCE!" you arrive as the fanatic warband leader finishes his speech. They are not advancing with lethal intent yet; the initiative is on your side.

"They've been babbling about their god and how we would be happier if we accepted their faith for the past ten minutes." one of the border guards reports.

The fanatics are armed with simple weaponry and some armour, but they're numerous. You consider using the machine guns to repel them. This would, however, deplete the precious ammunition... if a single burst of fire won't be able to scare them away outright.
>Use the machine guns
>Use conventional weaponry

The fanatics are approaching through a medium-sized street. You have barricades which can inconvenience their advancement. However, it is evening, and the sun is blasting your eyes - the fanatics chose an advantageous time to attack and your sharpshooters have trouble detecting their targets. If you have any tactics you wish to use, feel free to mention them. By default, you will pepper their mass with some arrows or bullets, depending on if you use the machine guns, and if they break through to you, you will use melee weapons to push them back as they climb the barricades.
>Default tactics
>Write-in
>>
>So many words
>For such shitty quest
I wasn't expecting anything, and still got disappointed. Genuinely surprised
>>
>>5993966
>>5993942
Good sketch.

>Use the machine guns
>Use conventional weaponry

Use conventional weapons unless a group 3 or more gets close to the barricades open fire with machine guns.

Anon, I'm giving you ten million dollars of my money.

You must invest all of it in the stock market at today's rate.

If you give me a positive return, I'll reward you handsomely.

But if you end up with less than what I gave you, I'll cut off your balls and feed it to my goats.

So, good luck.

>>Buy the shares
1. You must invest the entire amount
2. You can only buy stocks listed in the united states stock exchanges
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>>5992502
$10,000,000 into Lockheed Martin (LMT).
>>
all into dogecoin
>>
>8 shares of Berkshire Hathaway Inc Class A [BRK.A]
$4,824,000

>1,324 shares of NVIDIA Corp [NVDA]
$1,175,486

>12,285 shares of Alibaba Group Holding Ltd [BABA]
$999,952

>21,440 shares of Reddit Inc [RDDT]
$999,961

>149,253 shares of First Majestic Silver Corp Stock [AG]
$999,995
>>
>>5993695
"just kidding. there's no way i'm gonna have the highest return with your boomer stock."

>sell 8 shares of BRK.A
>buy 64,838 shares of Cloudflare, Inc [NET]
>>
>>5992502
what's the timeframe here? when do we have to close all positions?

I'll go forward and assume it's every week.
>buy 900 000 SQQQ at 11.08 (last close)


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